Werner Dime
Talent: Mechanical Commander
After taking action, (2, 3, 3, 4) allies within (1, 2, 3, 3) blocks gain Movement +1 and [Guerilla]: "When moving through defensive terrain, unit may gain 1 chance of negating mobility reduction." Lasts 1 turn.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,311 | ATK: 572 | INT: 233 | DEF: 288 | MDEF:241 | SKL: 122 | |
HP: 4,632 | ATK: 541 | INT: 233 | DEF: 300 | MDEF:270 | SKL: 122 |
Soldier Bonus:
HP: 30% | ATK: 35% | DEF: 20% | MDEF: 15% |
Exclusive Equipment: Blade of Mobile Mayhem
ATK +10%. Before attacking and entering battle, for every block moved ignore 1% of enemy's DEF.
Awakening: Maneuver Shift
Cost: ••• / CD: - / Range: - / Span: -
[Active] Select one of the following effects, as well as gain a permanent "movement +1 and all stats +5% (except HP)". The latter effect may be stacked up to 3 times. Speed Stance: [Assist] This unit gains +3 movement. If moving at least 4 blocks before entering battle, this unit will attack first. Strike Stance: [Assist] Gain "For every block moved before battle, damage dealt +3% (Up to 15%)." Defensive Stance: [Assist] This unit gains "Damage Taken -15%", cannot be displaced, and Counterattack Damage+20%. After taking action, restore 35% HP. This unit may only have one Form active at a time. All Forms cannot be immunized against or dispelled.
Mechanical Commander
Soldiers: Bone Dino, Guardian Infantry
Royal Knight
Soldiers: Heavy Cavalry, Guardian Cavalry
Training Ground
Soldiers: Mechanical Knight, Scorpio, Royal Cavalry, Gold Knight
Smash
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Causes [Displacement]: Pushes the target back 2 blocks, decreases DEF by 20%, and disables guard effects. Lasts 2 turns.
Ram
Cost: • / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage and causing [Displacement]: Pushes the target back 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.
Assault
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts cannot be healed. Lasts 1 turn. Damage increased by 20% with every block moved before attacking (up to 60%).
Drift
Cost: • / CD: - / Range: - / Span: -
[Passive] When actively attacking, damage taken -10%. After battle, may move again in a straight line, equal to leftover movement +2. This effect has a 2-turn cooldown.
Quick Strike
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. For every one block moved before battle, damage dealt +3% (up to 15%). If this unit moves at least 10 blocks before battle, then this attack ignores guard.
Precaution
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking and entering battle, DEF+12%.
Onrush
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, Unit DEF & MDEF increase by 30%.
Sprint
Cost: •• / CD: 3 / Range: Self / Span: 3
[Assist] Allies within range gain "ATK/INT +20%", "Movement +1", and "Immunity to Mobility Down, Passive Disable". Lasts 2 turns.
Detect
Cost: • / CD: - / Range: - / Span: -
[Passive] Critical hit rate+10%. After dealing damage, 50% chance to disable enemy's passive skills; 100% chance if crit. Lasts 2 turns.